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How AI Agents Follow the Herd of AI? Network Effects, History, and Machine Optimism

🕒 Published (v1): 2025-12-12 12:14 UTC · Source: Arxiv · link

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TL;DR

This paper studies how LLM-based agents behave in network-effect games (where payoffs depend on peer participation) under different historical data structures. A novel multi-agent workflow injects price-participation trajectories as in-context history, revealing that temporal ordering of history—not just its presence—governs whether agents converge to game-theoretic equilibria. A key failure mode, "AI optimism," causes agents to persistently overestimate participation under strong network effects regardless of contradictory evidence.

Problem

Classical game theory assumes agents can compute fulfilled-expectation equilibria (FEE) in network-effect games, but LLMs lack the recursive reasoning capacity to do this without external scaffolding. Prior multi-agent LLM research has focused on static games (Prisoner's Dilemma, negotiation); network-effect games—where value is collectively determined—are underexplored. The gap is understanding how history structure (not just history presence) shapes LLM strategic coordination.

Method

Six LLM agents (Qwen-max, Qwen-turbo, Qwen-2.5-1.5B) play a repeated conference-attendance game with network-effect utility: U(θ) = θ + βN − p ≥ 0, where β ∈ {0.25, 0.75} controls network-effect strength. A manager agent controls price p and feeds agents only aggregate historical participation counts. The workflow tests four price trajectory types—fixed, ascending, descending, randomized—each repeated 10 times. Agents form expectations about peer attendance N before observing actual choices, mirroring real-world partial observability. Static (no history) and dynamic (iterative history) conditions are compared against the theoretical FEE baseline.

Key Contributions

  • Demonstrates that LLM agents cannot infer equilibrium from scratch (no history → high dispersion, no convergence to FEE).
  • Shows that ordered historical sequences (ascending/descending prices) enable partial convergence under weak network effects (β=0.25).
  • Identifies "AI optimism": under strong network effects (β=0.75), agents persistently overestimate participation even with contradictory historical evidence.
  • Proves that randomized price history destroys convergence entirely, establishing that temporal coherence is a prerequisite for LLM in-context learning in strategic settings.
  • Frames history curation as a new strategic variable in AI-mediated systems—impossible to exploit in purely human systems.

Results

  • Static game (no history): All models show high expectation dispersion with no correlation to FEE across both β=0.25 and β=0.75.
  • Fixed price, weak β: Agents converge to N=6 and N=4 within ~3 rounds; N=2 equilibrium shows persistent residual optimism.
  • Fixed price, strong β: Convergence fails entirely; expectations inflate above FEE even after many rounds of contradictory payoff signals.
  • Ascending prices, weak β: Mean expectations slope downward with prices, aligning with FEE trend; alignment breaks under strong β (at p=5.99, FEE predicts N=1 but agents expect N≈4).
  • Descending prices: Convergence improves as prices fall; strong β produces apparent convergence at low prices, but confounded by coinciding incentives rather than rational learning.
  • Random prices: Convergence fails under both weak and strong β; confirms temporal coherence is necessary.
  • Qwen-max results consistent with Qwen-turbo (not shown in main text).

Limitations

  • Fixed agent roles only; no hybrid human-AI interaction tested.
  • Uses only Qwen-family models; generalizability to other LLM families (GPT, Claude, Llama) is unverified.
  • Controlled synthetic game—real-world data noise and messier payoff structures not evaluated.
  • Ascending/descending price convergence under weak β conflates history effects with favorable price-incentive alignment; causality is difficult to isolate.
  • Small game size (n=6 agents) may not scale to realistic network sizes.

Relevance to Harnesses / Meta-Harnesses

The paper's core contribution is a workflow harness that structures how historical context is encoded and injected into LLM agents—directly analogous to meta-harness design choices about what state to feed agents and in what order. The finding that temporal ordering of injected history determines agent behavior is critical for any orchestration harness: the sequencing and curation of context passed to sub-agents is not neutral but actively shapes their reasoning and outputs. The "history-as-strategic-variable" framing implies harness designers must treat context injection as a first-class design decision, not a passive relay of facts.